Showing posts with label hands-on. Show all posts
Showing posts with label hands-on. Show all posts
Sunday, October 13, 2013
Hands-on with GestureWorks' Gameplay virtual controller
With the exception of the Razer Edge, Windows 8 tablets are at a disadvantage when it comes to gaming -- most PC games are built with keyboard, mouse or a gamepad in mind. Although Civilization V and other select titles have special multitouch controls for the Surface Pro enthusiast, the majority of games are simply unplayable without peripherals. The solution? Find a middleman.
Saturday, September 28, 2013
iMotion 3D controller launches on Kickstarter with dreams of replacing your mouse, we go hands-on (video)
If you thought the Kinect was a brilliant step forward in 3D sensing and you were enthralled by the possibilities of hand gestures with the Leap Motion, then you might be interested in what the iMotion 3D motion controller has to offer. A small rounded rectangular device that fits onto your hand like a glove, the iMotion is composed of accelerometers, gyroscopes and three LED sensors that will communicate with any standard web cam to locate your body in 3D space. There's no special sauce to it either; as long as you have the iMotion software on your computer, you're able to use the controller with pretty much any application. However, iMotion does plan on releasing an SDK so that developers can fine-tune their app or game to enable additional features of the iMotion, such as better precision and haptic feedback.
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